L.A. Noire VR: I'm the cop now.

Fullauto223cal's picture

L.A. Noire VR: I'm the cop now.

I can tell you all, this is exactly what it was like working in law enforcement.

4.714285
Average: 4.7 (7 votes)

Comments

scruples's picture

5/5 just for the description.

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puttefnask's picture

I played this last night. The movement and certain bugs in the game are almost a little too much hassle for me to enjoy it fully. But there are moments, that are just too great and too funny to miss out on. 

 

Honestly, I expected a lot more from Rockstar. It feels like a small group of guys were put on the task of porting this game to VR. There are some things that are inexcusable for VR experiences. At first I thought these guys didn't know much about VR, but I have begun to suspect that these developers were given strict guidelines that kept them from making the game a fully enjoyable VR experience.

 

Some of the things that are programmed into the game will drag you right out of the immersion. Like suddenly being three feet tall and having baby hands(or the opposite), but can't be shown on video because scale doesn't translate. Or that most of the conversations with story characters are already scripted for the angles in the original video game, which makes for several moments where people are not even looking in your direction when talking to you, or weird glitches happening where the original game clearly cut to something else.

 

One of the worst parts is having to physically sit down and stand up numerous times in a row, and fading to a totally black screen every time your player model interacts too closely to walls or objects(which happens all the time). It might not appear to be a problem on monitor gameplay, but in VR it can be very jarring, annoying and exhausting.

This game makes you sweat for all the wrong reasons.

 

The quality of facial animations is not only varying, but very noticeable in VR. You clearly see the difference between the world textures and facial textures(The faces looks worse). Can't see at night, even if you turn up brightness settings. Loads of graphical glitches on higher settings.

 

So while there are fun moments to be had, L.A Noire VR proves without a doubt that directly porting games to VR is not the way to go. I hope they learn from this and rather create a new original game for VR.

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